Developed by Dynamighty, CounterSpy is one of those short but entertaining “Don’t talk to me or else I’ll die!” games. It was made free to download on PlayStation Vita for PS Plus members this month, otherwise it is regularly $14.99. The game is set during the Cold War and has neat little historical facts about nuclear and space programs added to the load screens. The player can really see the influence from Creative Director Mark Holmes who use to work at Pixar. The graphics are bold, angular and aggressive, fitting for a spy game. Music is full of that smooth 1950’s swagger that would fit any scene in a James Bond movie. Continue reading →
The latest episode, Open House, was noticeably different from last week’s, Baggage. The scenes seemed much longer and more intimate. At times the anxiety from so much action and extended periods without speaking became unbearable – in a great way. It was a good balance so that the viewer could take in more visual information without being overwhelmed trying to follow what the characters were saying. Maybe that’s just my ADD talking but I found myself responding more to the first outing this season from writer, Stuart Zicherman and director, Thomas Schlamme.
Just to get it out of the way now, nothing happened in this episode to progress Nina’s or Yousaf’s stories, and the goings on at the Rezidentura were minimal.