The episode opens with Aaron naively asking the group to join him and “audition” for a safe camp. Now, there is no way that Aaron could know what the group has been through and while he makes the accurate assessment that Rick’s group would be valuable assets, he severely underestimates the level of paranoia about outsiders that is ingrained in the group. He tries a joke, which fails. Perhaps he could have left his name on the note attached to the water in the road…never mind, there is absolutely no way that Aaron was approaching the group without eliciting that exact reaction. Aaron doesn’t really doesn’t do himself any favors either; he shows up with a loaded weapon and apparently, it’s not his call if they will be able to stay at the safe community. It is only his job to creep around, spying on the group until he believes he can convince them to return with him…as food? Continue reading
When I first saw The Order it reminded me in a vague way of a game I played growing up called Nightmare Creatures. The first E3 trailer teased some interesting things: This was going to be the first console effort for Ready at Dawn studios; it featured what appeared to be 4 person, squad-based shooter and it was going to be a PS4 exclusive. Early info was hazier than White Chapel fog, though eventually some gameplay videos circled the Internet showing a 3rd person cover based shooter; it started getting compared to games like Gears of War and since that is one of the only reasons I still power up a 360, I was certainly intrigued. Further artwork releases and media campaigns developed a general aesthetic for the Order that was dark and mysterious. I was excited about the potential of playing through an alternate Victorian London, the symbols and stories of the occult fused with Arthurian legend, cutting down nightmarish monsters with an array of steampunkish looking weapons and gadgetry. Just typing that last sentence almost rekindles my interest in the game.