The episode opens with Sasha suffering from insomnia. The pictures in the house that she now occupies haunt her as she lies awake staring at them, the abyss beginning to stare back. She resolves to take the pictures out to the woods and take some target practice. In the morning she goes to the weapons locker to check out her weapon. The thick woman charged with guarding her gun is mostly concerned with Sasha bagging a boar outside the walls so she can make prosciutto. Here, they ration chocolate, have parties and eat cookies; these people have entirely different concerns than the group. The episode “Forget” echoes last weeks episode “Remember,” but Rick and most of the group seem unable to forget their old way of living. Continue reading →
Developed by Dynamighty, CounterSpy is one of those short but entertaining “Don’t talk to me or else I’ll die!” games. It was made free to download on PlayStation Vita for PS Plus members this month, otherwise it is regularly $14.99. The game is set during the Cold War and has neat little historical facts about nuclear and space programs added to the load screens. The player can really see the influence from Creative Director Mark Holmes who use to work at Pixar. The graphics are bold, angular and aggressive, fitting for a spy game. Music is full of that smooth 1950’s swagger that would fit any scene in a James Bond movie. Continue reading →
Would you remember? If you lived like this group of people has lived over the past few seasons, would you remember how to live a safe life? That is exactly what the group was tasked with in the latest episode. The viewer is immediately thrust into the interviews that Deanna conducts and she asks Rick if he minds that the interview is filmed for transparency purposes. Rick seems to be skeptical of the entire set up. Who would blame him? These people in Alexandria have been in the safe zone the entire time. Deanna seems to understand that they are weakened by not having people in the community that aren’t hardened survivalists and that is the reasoning she gives for bringing the group in. Continue reading →
The first thing we see in the trailer is a broadcasting test pattern from Wellington Wells Broadcasting Corporation. It resembles the Indian head test that was widely used up until the 1970’s. At the top of the tower there are two eye shapes, over lapping horizontally and vertically which makes me think of a surveillance state where everyone is being watched all the time. At the bottom of the screen is a profile of a woman, encircled with a crown on top. Knowing that the game is set in “an alternative 1960s England” I would believe that this is meant to be the young Queen Elizabeth II, or another royal figure that will be introduced in the game. Continue reading →
CitizenJape – I am very proud of these tracks that I put together over the last month. The idea struck me on a whim and it was a very valuable learning experience. So, here they are. I have more remixes planned and also some completely original stuff. If you like what you hear, I would really appreciate it if you could head over to my music page and give it a like. For those who have expressed interest in this I am putting together a downloadable package with all of the artwork. For now, these are streamable on soundcloud. Thank you and enjoy.
Salang Pass, the name of this season’s fifth episode, is where a large group of Soviet troops were killed in a tunnel fire during the Soviet war in Afghanistan. It is not known exactly how many perished. Directed by Kevin Dowling and written by Stephen Schiff, this episode felt more focused on specific scenes than the last episode, even when it was jumping around to progress story lines.